![]() Don't let anybody tell you that games aren't getting worse, you're just getting older. I couldn't even play DMC5 without frustration and I wanted to because allegedly there is a good game there, nor did I recognize it from it's lofty origins. They ongoingly turn around and betrayed the industry and people that loved them by advancing the most greedy, dishonest, and repugnant practices in the form of microtransactions and p2w. Capcom sacrificed one of their most regarded assets for a quick cold cash grab. DMC5 tarnished that legacy when it came out, pay 2 win garbage. A masterpiece of art and triumph of the medium, if that's not too much to say about a video game and I don't think it is. I, and many people I knew, played that game extensively in absolute awe of what had been created by Capcom. What a game! It changed everything and was completely perfect. What a game! It changed everything and was I am old enough to remember when DMC, the original Devil May Cry, dropped on PS2 20 years ago. I am old enough to remember when DMC, the original Devil May Cry, dropped on PS2 20 years ago. ![]() Now my backlog is overflowing, and one fun little jaunt through a demon infested city is just fine. Back in old days, when games were a little more scarce, I would replay games at least once. Parts the game have players choose which character to follow. The trophies call upon players to finish several play throughs. I blasted through the campaign in about 6 hours and never looked back. Full disclosure: this was another PS+ Essential game for me. All-in-all, Devil May Cry 5 has a fun formula that could be little better if the game design were a tad more modern. I can see how an old school following would appreciate this game. There is something good about this combat. You can taunt enemies, hear fun little asides, and fill up the screen with a laser light show. At one point, the player unlocks a sword made out of a motorcycle. So what makes this game fun? It’s the odd assortment of weapons and goofiness. The point of combat seems to be working off combos, and if you like hitting triangle, triangle, triangle, triangle, triangle, you love it. Guns have almost no impact and a sword lunge has no penetration. Weapons feel week, even on the easier modes. If I am to move this story from point A to point B, let me move. But games lose their sense of movement and freedom when they arbitrarily fence off an area. I have no problem with “corridor shooters” and linear games that eschew the open world. An area locks down until you kill wave after wave of enemies. Another gripe I have with this game is the series of closed off battle arenas. I am on old school gamer who played Ninja Gaiden on Xbox. There is also no dedicated dodge or roll button. Mixing face buttons with shoulders buttons is not the best way to do this. Mix and match moves to earn style points. After 6 hours, the control scheme still felt weird. ![]() You press R1 with other buttons to do certain special attacks. Ultimately a lot of dumb fun and fun is good. ![]() New features: - New playable character - Dante's brother and arch-rival, Vergil - Legendary Dark Knight mode - an extremely challenging horde mode featuring huge numbers of enemies - Turbo mode - make the game even more intense by playing at 1.2x speed - Ray-tracing support - this next-generation graphics technology brings the already near-photorealistic world of DMC5 to a new level of unparalleled visual splendour - High Frame-Rate mode - experience super-smooth action These new features and modes utilise the power of PlayStation®5 to bring you the craziest, sexiest, most stylish Devil May Cry experience ever. The legendary stylish action game is better than ever in the ultimate version of this multi-award winning hit. ![]() Legendary Dark Knight mode - an extremely challenging horde mode Devil May Cry is back. New playable character - Dante's brother and arch-rival, Vergil ![]()
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